# Haunted


# Coded by Sam Aaron

live_loop :haunted do
  sample :perc_bell, rate: rrand(-1.5, 1.5)
  sleep rrand(0.1, 2)
end


# Fm Noise


# Coded by Sam Aaron

use_synth :fm

live_loop :sci_fi do
  p = play (chord :Eb3, :minor).choose - [0, 12, -12].choose, divisor: 0.01, div_slide: rrand(0, 10), depth: rrand(0.001, 2), attack: 0.01, release: rrand(0, 5), amp: 0.5
  control p, divisor: rrand(0.001, 50)
  sleep [0.5, 1, 2].choose
end


# Ocean


# Coded by Sam Aaron

with_fx :reverb, mix: 0.5 do
  live_loop :oceans do
    s = synth [:bnoise, :cnoise, :gnoise].choose, amp: rrand(0.5, 1.5), attack: rrand(0, 4), sustain: rrand(0, 2), release: rrand(1, 5), cutoff_slide: rrand(0, 5), cutoff: rrand(60, 100), pan: rrand(-1, 1), pan_slide: rrand(1, 5), amp: rrand(0.5, 1)
    control s, pan: rrand(-1, 1), cutoff: rrand(60, 110)
    sleep rrand(2, 4)
  end
end


# Filtered Dnb


# Coded by Sam Aaron

use_sample_bpm :loop_amen

with_fx :rlpf, cutoff: 10, cutoff_slide: 4 do |c|
  live_loop :dnb do
    sample :bass_dnb_f, amp: 5
    sample :loop_amen, amp: 5
    sleep 1
    control c, cutoff: rrand(40, 120), cutoff_slide: rrand(1, 4)
  end
end


# Chord Inversions


# Coded by Adrian Cheater

# (in a single tweet)
# https://twitter.com/wpgFactoid/status/666692596605976576

[1, 3, 6, 4].each do |d|
  (range -3, 3).each do |i|
    play_chord (chord_degree d, :c, :major, 3, invert: i)
    sleep 0.25
  end
end


# Ambient Experiment


# Coded by Darin Wilson
#
# The piece consists of three long loops, each of which
# plays one of two randomly selected pitches. Each note
# has different attack, release and sleep values, so that
# they move in and out of phase with each other. This can
# play for quite awhile without repeating itself :)

use_synth :hollow
with_fx :reverb, mix: 0.7 do

  live_loop :note1 do
    play choose([:D4,:E4]), attack: 6, release: 6
    sleep 8
  end

  live_loop :note2 do
    play choose([:Fs4,:G4]), attack: 4, release: 5
    sleep 10
  end

  live_loop :note3 do
    play choose([:A4, :Cs5]), attack: 5, release: 5
    sleep 11
  end

end


# Reich Phase


# Steve Reich's Piano Phase
# See: https://en.wikipedia.org/wiki/Piano_Phase

# use_synth :piano
notes = (ring :E4, :Fs4, :B4, :Cs5, :D5, :Fs4, :E4, :Cs5, :B4, :Fs4, :D5, :Cs5)

live_loop :slow do
  play notes.tick, release: 0.1
  sleep 0.3
end

live_loop :faster do
  play notes.tick, release: 0.1
  sleep 0.295
end


# Jungle


# Coded by Sam Aaron
use_bpm 50

with_fx :lpf, cutoff: 90 do
  with_fx :reverb, mix: 0.5 do
    with_fx :compressor, pre_amp: 40 do
      with_fx :distortion, distort: 0.4 do
        live_loop :jungle do
          use_random_seed 667
          4.times do
            sample :loop_amen, beat_stretch: 1, rate: [1, 1, 1, -1].choose / 2.0, finish: 0.5, amp: 0.5
            sample :loop_amen, beat_stretch: 1
            sleep 1
          end
        end
      end
    end
  end
end


# Idm Breakbeat


# Coded by Sam Aaron

live_loop :idm_bb do
  n = [1,2,4,8,16].choose
  sample :drum_heavy_kick, amp: 2
  sample :ambi_drone, rate: [0.25, 0.5, 0.125, 1].choose, amp: 0.25 if one_in(8)
  sample :ambi_lunar_land, rate: [0.5, 0.125, 1, -1, -0.5].choose, amp: 0.25 if one_in(8)
  sample :loop_amen, attack: 0, release: 0.05, start: 1 - (1.0 / n), rate: [1,1,1,1,1,1,-1].choose
  sleep sample_duration(:loop_amen) / n
end


# Compus Beats


# Coded by Sam Aaron

use_sample_bpm :loop_compus, num_beats: 4

live_loop :loopr do
  sample :loop_compus, rate: [0.5, 1, 1, 1, 1, 2].choose unless one_in(10)
  sleep 4
end

live_loop :bass do
  sample :bass_voxy_c, amp: rrand(0.1, 0.2), rate: [0.5, 0.5, 1, 1,2,4].choose if one_in(4)
  use_synth :mod_pulse
  use_synth_defaults mod_invert_wave: 1
  play :C1, mod_range: 12, amp: rrand(0.5, 1), mod_phase: [0.25, 0.5, 1].choose, release: 1, cutoff: rrand(50, 90)
  play :C2, mod_range: [24, 36, 34].choose, amp: 0.35, mod_phase: 0.25, release: 2, cutoff: 60, pulse_width: rand
  sleep 1
end


# Ambient


# Coded by Sam Aaron

load_samples(sample_names :ambi)
sleep 2

with_fx :reverb, mix: 0.8 do
  live_loop :foo do
    # try changing the sp_ vars..
    sp_name = choose sample_names :ambi
    # sp_name = choose sample_names :drum
    sp_time = [1, 2].choose
    #sp_time = 0.5
    sp_rate = 1
    #sp_rate = 4

    s = sample sp_name, cutoff: rrand(70, 130), rate: sp_rate * choose([0.5, 1]), pan: rrand(-1, 1), pan_slide: sp_time
    control s, pan: rrand(-1, 1)
    sleep sp_time
  end
end


# Echo Drama


# Coded by Sam Aaron

use_synth :tb303
use_bpm 45
use_random_seed 3
use_debug false

with_fx :reverb do
  with_fx(:echo, delay: 0.5, decay: 4) do
    live_loop :echoes do
      play chord([:b1, :b2, :e1, :e2, :b3, :e3].choose, :minor).choose, cutoff: rrand(40, 100), amp: 0.5, attack: 0, release: rrand(1, 2), cutoff_max: 110
      sleep [0.25, 0.5, 0.5, 0.5, 1, 1].choose
    end
  end
end


# Acid


# Coded by Sam Aaron

use_debug false
load_sample :bd_fat

8.times do
  sample :bd_fat, amp: (line 0, 5, steps: 8).tick
  sleep 0.5
end

live_loop :drums do
  sample :bd_fat, amp: 5
  sleep 0.5
end

live_loop :acid do
  cue :foo
  4.times do |i|
    use_random_seed 667
    16.times do
      use_synth :tb303
      play chord(:e3, :minor).choose, attack: 0, release: 0.1, cutoff: rrand_i(50, 90) + i * 10
      sleep 0.125
    end
  end

  cue :bar
  32.times do |i|
    use_synth :tb303
    play chord(:a3, :minor).choose, attack: 0, release: 0.05, cutoff: rrand_i(70, 98) + i, res: rrand(0.9, 0.95)
    sleep 0.125
  end

  cue :baz
  with_fx :reverb, mix: 0.3 do |r|
    32.times do |m|
      control r, mix: 0.3 + (0.5 * (m.to_f / 32.0)) unless m == 0 if m % 8 == 0
      use_synth :prophet
      play chord(:e3, :minor).choose, attack: 0, release: 0.08, cutoff: rrand_i(110, 130)
      sleep 0.125
    end
  end

  cue :quux
  in_thread do
    use_random_seed 668
    with_fx :echo, phase: 0.125 do
      16.times do
        use_synth :tb303
        play chord(:e3, :minor).choose, attack: 0, release: 0.1, cutoff: rrand(50, 100)
        sleep 0.25
      end
    end
  end

  sleep 4
end


# Wob Rhyth


# Coded by Sam Aaron

use_debug false

with_fx :reverb do
  live_loop :choral do
    r = (ring 0.5, 1.0/3, 3.0/5).choose
    cue :choir, rate: r
    8.times do
      sample :ambi_choir, rate: r, pan: rrand(-1, 1)
      sleep 0.5
    end
  end
end


live_loop :wub_wub do
  with_fx :wobble, phase: 2, reps: 16 do |w|
    with_fx :echo, mix: 0.6 do
      sample :drum_heavy_kick
      sample :bass_hit_c, rate: 0.8, amp: 0.4
      sleep 1
      ## try changing the wobble's phase duration:
      # control w, phase: (ring 0.5, 1, 2).choose
    end
  end
end


# Tron Bike


# Coded by Sam Aaron

use_random_seed 10
notes =  (ring :b1, :b2, :e1, :e2, :b3, :e3)

live_loop :tron do
  with_synth :dsaw do
    with_fx(:slicer, phase: [0.25,0.125].choose) do
      with_fx(:reverb, room: 0.5, mix: 0.3) do

        n1 = (chord notes.choose, :minor).choose
        n2 = (chord notes.choose, :minor).choose

        p = play n1, amp: 2, release: 8, note_slide: 4, cutoff: 30, cutoff_slide: 4, detune: rrand(0, 0.2)
        control p, note: n2, cutoff: rrand(80, 120)
      end
    end
  end

  sleep 8
end


# Driving Pulse


# Coded by Sam Aaron

load_sample :drum_heavy_kick

live_loop :drums do
  sample :drum_heavy_kick, rate: 0.75
  sleep 0.5
  sample :drum_heavy_kick
  sleep 0.5
end

live_loop :synths do
  use_synth :mod_pulse
  use_synth_defaults amp: 1, mod_range: 15, cutoff: 80, pulse_width: 0.2, attack: 0.03, release: 0.6,  mod_phase: 0.25, mod_invert_wave: 1
  play 30
  sleep 0.25
  play 38
  sleep 0.25
end


# Rerezzed


# Coded by Sam Aaron

use_debug false
notes = (scale :e1, :minor_pentatonic, num_octaves: 2).shuffle

live_loop :rerezzed do
  tick_reset
  t = 0.04
  sleep -t
  with_fx :bitcrusher do
    s = synth :dsaw, note: :e3, sustain: 8, note_slide: t, release: 0
    64.times do
      sleep 0.125
      control s, note: notes.tick
    end
  end
  sleep t
end

live_loop :industry do
  sample :loop_industrial, beat_stretch: 1
  sleep 1
end

live_loop :drive do
  sample :bd_haus, amp: 3
  sleep 0.5
end


# Bach


# Bach Minuet in G
#
# Coded by Robin Newman

use_bpm 60
use_synth_defaults release: 0.5, amp: 0.7, cutoff: 90
use_synth :beep

## Each section of the minuet is repeated
2.times do

  ## First start a thread for the first 8 bars of the bass left hand part
  in_thread do
    play_chord [55,59]#b1
    sleep 1
    play_pattern_timed [57],[0.5]
    play_pattern_timed [59],[1.5] #b2
    play_pattern_timed [60],[1.5] #b3
    play_pattern_timed [59],[1.5] #b4
    play_pattern_timed [57],[1.5] #b5
    play_pattern_timed [55],[1.5] #b6
    play_pattern_timed [62,59,55],[0.5] #b7
    play_pattern_timed [62],[0.5] #b8
    play_pattern_timed [50,60,59,57],[0.25]
  end

  ## Play concurrently the first 8 bars of the right hand part
  play_pattern_timed [74],[0.5]#b1
  play_pattern_timed [67,69,71,72],[0.25]
  play_pattern_timed [74,67,67],[0.5]#b2
  play_pattern_timed [76],[0.5]#b3
  play_pattern_timed [72,74,76,78],[0.25]
  play_pattern_timed [79,67,67],[0.5]#b4
  play_pattern_timed [72],[0.5] #b5
  play_pattern_timed [74,72,71,69],[0.25]
  play_pattern_timed [71],[0.5] #b6
  play_pattern_timed [72,71,69,67],[0.25]
  play_pattern_timed [66],[0.5] #b7
  play_pattern_timed [67,69,71,67],[0.25]
  play_pattern_timed [71,69],[0.5,1] #b8

  ## Start a new thread for bars 9-16 of the left hand part
  in_thread do
    play_chord [55,59]#b9=b1
    sleep 1
    play 57
    sleep 0.5
    play_pattern_timed [55,59,55],[0.5] #b10
    play_pattern_timed [60],[1.5] #b11=b3
    play_pattern_timed [59,60,59,57,5],[0.5,0.25,0.25,0.25,0.25] #b12=b4]
    play_pattern_timed [57,54],[1,0.5] #b13
    play_pattern_timed [55,59],[1,0.5] #b14
    play_pattern_timed [60,62,50],[0.5] #b15
    play_pattern_timed [55,43],[1,0.5] #b16
  end

  ## Play concurrently bars 9-16 of the right hand part the first six
  ## bars repeat bars 1-6
  play_pattern_timed [74],[0.5]#b9 = b1
  play_pattern_timed [67,69,71,72],[0.25]
  play_pattern_timed [74,67,67],[0.5]#b10=b2
  play_pattern_timed [76],[0.5]#b11=b3
  play_pattern_timed [72,74,76,78],[0.25]
  play_pattern_timed [79,67,67],[0.5]#b12=b4
  play_pattern_timed [72],[0.5] #b13=b5
  play_pattern_timed [74,72,71,69],[0.25]
  play_pattern_timed [71],[0.5] #b14=b6
  play_pattern_timed [72,71,69,67],[0.25]
  play_pattern_timed [69],[0.5] #b15
  play_pattern_timed [71,69,67,66],[0.25]
  play_pattern_timed [67],[1.5] #b16
end


## ==========second section starts here======
## The second section is also repeated
2.times do

  ## Start a thread for bars 17-24 of the left hand part
  in_thread do
    play_pattern_timed [55],[1.5] #b17
    play_pattern_timed [54],[1.5] #b18
    play_pattern_timed [52,54,52],[0.5] #b19
    play_pattern_timed [57,45],[1,0.5] #b20
    play_pattern_timed [57],[1.5] #b21
    play_pattern_timed [59,62,61],[0.5] #b22
    play_pattern_timed [62,54,57],[0.5] #b23
    play_pattern_timed [62,50,60],[0.5] #b24
  end

  ## Play bars 17 to 24 of the right hand concurrently with the left
  ## hand thread
  play_pattern_timed [83],[0.5] #b17
  play_pattern_timed [79,81,83,79],[0.25]
  play_pattern_timed [81],[0.5] #b18
  play_pattern_timed [74,76,78,74],[0.25]
  play_pattern_timed [79],[0.5] #b19
  play_pattern_timed [76,78,79,74],[0.25]
  play_pattern_timed [73,71,73,69],[0.5,0.25,0.25,0.5] #b20
  play_pattern_timed [69,71,73,74,76,78],[0.25] #b21
  play_pattern_timed [79,78,76],[0.5] #b22
  play_pattern_timed [78,69,73],[0.5] #b23
  play 74 #b24
  sleep 1.5

  ## Start a new thread for bars 25-32 of the left hand part
  in_thread do
    play_pattern_timed [59,62,59],[0.5] #b25
    play_pattern_timed [60,64,60],[0.5] #b26
    play_pattern_timed [59,57,55],[0.5] #b27
    play 62 #b28
    sleep 1.5 #includes a rest
    play_pattern_timed [50,54],[1,0.5] #b29
    play_pattern_timed [52,55,54],[0.5] #b30
    play_pattern_timed [55,47,50],[0.5] #b31
    play_pattern_timed [55,50,43],[0.5] #b32
  end

  ## Play bars 25-32 of the right hand part concurrently with the left
  ## hand thread
  play_pattern_timed [74,67,66,67],[0.5,0.25,0.25,0.5] #b25
  play_pattern_timed [76,67,66,67],[0.5,0.25,0.25,0.5] #b26
  play_pattern_timed [74,72,71],[0.5] #b27
  play_pattern_timed [69,67,66,67,69],[0.25,0.25,0.25,0.25,0.5] #b28
  play_pattern_timed [62,64,66,67,69,71],[0.25] #b29
  play_pattern_timed [72,71,69],[0.5] #b30
  play_pattern_timed [71,74,67,66],[0.25,0.25,0.5,0.5] #b31
  play_chord [67,59] #b32
  sleep 1.5
end


# Square Skit


# Coded by Sam Aaron

use_debug false

live_loop :skit do
  with_fx :slicer, phase: 1, invert_wave: 1, wave: 0 do
    with_fx :slicer, wave: 0, phase: 0.25 do
      sample :loop_mika, rate: 1, amp: 2
    end
    sleep 8
  end
end

live_loop :foo, auto_cue: false do
  tick(:note) if factor? tick, 4
  use_synth :square
  density 2 do
    play (knit :c2, 2, :e1, 1, :f3, 1).look(:note), release: 0, attack: 0.25, amp: 1, cutoff: rrand_i(70, 130)
    sleep 0.5
  end
end

live_loop :kik, auto_cue: false do
  density 1 do
    sample :bd_haus, amp: 2
    sleep 0.5
  end
end

live_loop :piano, auto_cue: false do
  sleep 4
  with_fx :slicer, phase: 0.25, wave: 1 do
    sleep 4
    sample :ambi_piano, amp: 2
  end
end


# Monday Blues


# Coded by Sam Aaron

use_debug false
load_samples [:drum_heavy_kick, :drum_snare_soft]


live_loop :drums do
  puts "slow drums"
  6.times do
    sample :drum_heavy_kick, rate: 0.8
    sleep 0.5
  end

  puts "fast drums"
  8.times do
    sample :drum_heavy_kick, rate: 0.8
    sleep 0.125
  end
end

live_loop :synths, delay: 6 do
  puts "how does it feel?"
  use_synth :mod_saw
  use_synth_defaults amp: 0.5, attack: 0, sustain: 1, release: 0.25, mod_range: 12, mod_phase: 0.5, mod_invert_wave: 1
  notes = (ring :F, :C, :D, :D, :G, :C, :D, :D)
  notes.each do |n|
    tick
    play note(n, octave: 1), cutoff: (line 90, 130, steps: 16).look
    play note(n, octave: 2), cutoff: (line 90, 130, steps: 32).look
    sleep 1
  end
end

live_loop :snare, delay: 12.5 do
  sample :drum_snare_soft
  sleep 1
end


# Time Machine


# Coded by Sam Aaron

use_debug false

live_loop :time do
  synth :tb303, release: 8, note: :e1, cutoff: (range 90, 60, -10).tick
  sleep 8
end

live_loop :machine do
  sample :loop_garzul, rate: (knit 1, 3, -1, 1).tick
  sleep 8
end

live_loop :vortex, auto_cue: false do
  use_synth [:pulse, :beep].choose
  sleep 0.125 / 2
  play scale(:e1, :minor_pentatonic).tick, attack: 0.125, release: 0, amp: 2, cutoff: (ring 70, 90, 100, 130).look
  sleep 0.125 / 2
end

live_loop :moon_bass, auto_cue: false do
  sample :bd_haus, amp: 1.5
  sleep 0.5
end


# Shufflit


# Coded by Sam Aaron

use_debug false
use_random_seed 667
load_sample :ambi_lunar_land
sleep 1

live_loop :travelling do
  use_synth :beep
  notes = scale(:e3, :minor_pentatonic, num_octaves: 1)
  use_random_seed 679
  tick_reset_all
  with_fx :echo, phase: 0.125, mix: 0.4, reps: 16 do
    sleep 0.25
    play notes.choose, attack: 0, release: 0.1, pan: (range -1, 1, step: 0.125).tick, amp: rrand(2, 2.5)
  end
end

live_loop :comet, auto_cue: false do
  if one_in 4
    sample :ambi_lunar_land
    puts :comet_landing
  end
  sleep 8
end

live_loop :shuff, auto_cue: false do
  with_fx :hpf, cutoff: 10, reps: 8 do
    tick
    sleep 0.25
    sample :bd_tek, amp: factor?(look, 8) ? 6 : 4
    sleep 0.25
    use_synth :tb303
    use_synth_defaults cutoff_attack: 1, cutoff_release: 0, env_curve: 2
    play (knit :e2, 24, :c2, 8).look, release: 1.5, cutoff: (range 70, 90).look, amp: 2 if factor?(look, 2)
    sample :sn_dub, rate: -1, sustain: 0, release: (knit 0.05, 3, 0.5, 1).look
  end
end


# Tilburg 2


# Coded by Sam Aaron

use_debug false
load_samples :guit_em9, :bd_haus

live_loop :low do
  tick
  synth :zawa, wave: 1, phase: 0.25, release: 5, note: (knit :e1, 12, :c1, 4).look, cutoff: (line 60, 120, steps: 6).look
  sleep 4
end

with_fx :reverb, room: 1 do
  live_loop :lands, auto_cue: false do
    use_synth :dsaw
    use_random_seed 310003
    ns = (scale :e2, :minor_pentatonic, num_octaves: 4).take(4)
    16.times do
      play ns.choose, detune: 12, release: 0.1, amp: 2, amp: rand + 0.5, cutoff: rrand(70, 120), amp: 2
      sleep 0.125
    end
  end
end

live_loop :fietsen do
  sleep 0.25
  sample :guit_em9, rate: -1
  sleep 7.75
end

live_loop :tijd do
  sample :bd_haus, amp: 2.5, cutoff: 100
  sleep 0.5
end

live_loop :ind do
  sample :loop_industrial, beat_stretch: 1
  sleep 1
end


# Blip Rhythm


# Coded by Sam Aaron

load_samples [:drum_heavy_kick, :elec_plip, :elec_blip]
use_bpm 100
use_random_seed 100

with_fx :reverb, mix: 0.6, room: 0.8 do
  with_fx :echo, room: 0.8, decay: 8, phase: 1, mix: 0.4 do
    live_loop :blip do
      n = [:e2, :e2, :a3].choose

      with_synth :dsaw do
        with_transpose -12 do
          in_thread do
            2.times do
              play n, attack: 0.6, release: 0.8, detune: rrand(0, 0.1), cutoff: rrand(80, 120)
              sleep 3
            end
          end
        end
      end

      sleep 4

      with_synth :tri do
        play chord(n, :m7), amp: 5, release: 0.8
      end

      sleep 2
    end
  end
end


with_fx :echo, room: 0.8, decay: 8, phase: 0.25, mix: 0.4 do
  live_loop :rhythm do
    sample :drum_heavy_kick, amp: 0.5
    sample :elec_plip, rate: [0.5, 2, 1, 4].choose * [1, 2, 3, 10].choose, amp: 0.6
    sleep 2
  end
end


# Blimp Zones


# Coded by Sam Aaron

use_debug false
use_random_seed 667
load_sample :ambi_lunar_land
sleep 1

live_loop :foo do
  with_fx :reverb, kill_delay: 0.2, room: 0.3 do
    4.times do
      use_random_seed 4000
      8.times do
        sleep 0.25
        play chord(:e3, :m7).choose, release: 0.1, pan: rrand(-1, 1, res: 0.9), amp: 1
      end
    end
  end
end

live_loop :bar, auto_cue: false do
  if rand < 0.25
    sample :ambi_lunar_land
    puts :comet_landing
  end
  sleep 8
end

live_loop :baz, auto_cue: false do
  tick
  sleep 0.25
  cue :beat, count: look
  sample :bd_haus, amp: factor?(look, 8) ? 3 : 2
  sleep 0.25
  use_synth :fm
  play :e2, release: 1, amp: 1 if factor?(look, 4)
  synth :noise, release: 0.051, amp: 0.5
end


# Cloud Beat


# Coded by SonicPit
#
# Taken from "Beats basteln wie die Großen"
# c't 13/2017

# Note: requires a powerful machine to run smoothly.

use_bpm 100

# HISS
live_loop :hiss_loop do
  sample :vinyl_hiss, amp: 2
  sleep sample_duration :vinyl_hiss
end

# HIHAT
define :hihat do
  use_synth :pnoise
  with_fx :hpf, cutoff: 120 do
    play release: 0.01, amp: 13
  end
end

live_loop :hihat_loop do
  divisors = ring 2, 4, 2, 2, 2, 2, 2, 6
  divisors.tick.times do
    hihat
    sleep 1.0 / divisors.look
  end
end

# SNARE
live_loop :snare_loop do
  sleep ring(2.5, 3)[tick]
  with_fx :lpf, cutoff: 100 do
    sample :sn_dub, sustain: 0, release: 0.05, amp: 3
  end
  sleep ring(1.5, 1)[look]
end

# BASSDRUM
define :bassdrum do |note1, duration, note2 = note1|
  use_synth :sine
  with_fx :hpf, cutoff: 100 do
    play note1 + 24, amp: 40, release: 0.01
  end
  with_fx :distortion, distort: 0.1, mix: 0.3 do
    with_fx :lpf, cutoff: 26 do
      with_fx :hpf, cutoff: 55 do
        bass = play note1, amp: 85, release: duration, note_slide: duration
        control bass, note: note2
      end
    end
  end
  sleep duration
end

live_loop :bassdrum_schleife do
  bassdrum 36, 1.5
  if bools(0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0)[tick]
    bassdrum 36, 0.5, 40
    bassdrum 38, 1, 10
  else
    bassdrum 36, 1.5
  end
  bassdrum 36, 1.0, ring(10, 10, 10, 40)[look]
end

# CHORD CONTROL
# This part provides two rings called "chord_high" and "chord_low".
# They always contain the "permitted" notes in order that everything will be in tune.
# You can use them in other live loops to select notes.

chord_1 = chord :c4, :maj9, num_octaves: 2
chord_2 = chord :es4, :maj9, num_octaves: 2
chord_3 = chord :b3, :maj9, num_octaves: 2
chord_4 = chord :d4, :maj9, num_octaves: 2

chord_low_1 = chord :c2, :maj9
chord_low_2 = chord :es2, :maj9
chord_low_3 = chord :b1, :maj9
chord_low_4 = chord :d2, :maj9

chord_high = chord_1
chord_low = chord_low_1

live_loop :chord_selector, delay: -0.5 do
  chord_high = (knit(chord_1, 2, chord_2, 2, chord_3, 4,chord_4, 4)).tick
  chord_low = (knit(chord_low_1, 2, chord_low_2, 2, chord_low_3, 4, chord_low_4, 4)).look
  sleep 8
end

# SPHERES
define :chord_player do |the_chord|
  use_synth :blade
  the_chord.each do |note|
    play note, attack: rand(4), release: rand(6..8), cutoff: rand(50..85), vibrato_rate: rand(0.01..2), amp: 0.55
  end
end

with_fx :reverb, room: 0.99, mix: 0.7 do
  live_loop :chord_loop do
    chord_player chord_high.pick(6)
    chord_player chord_low.take(3)
    sleep 8
  end
end

# Coded by Pit Noack
# supported by
# Alexander Degraf
# Astrid Hagenguth
# Enrico Mercaldi
# http://www.maschinennah.de/
# mail@pitnoack.de


# Sonic Dreams


# rand-seed-ver 33
#
# Coded by Sam Aaron
#
# Video: https://vimeo.com/110416910

use_debug false
load_samples [:bd_haus, :elec_blip, :ambi_lunar_land]

define :ocean do |num, amp_mul=1|
  num.times do
    s = synth [:bnoise, :cnoise, :gnoise].choose, amp: rrand(0.5, 1.5) * amp_mul, attack: rrand(0, 1), sustain: rrand(0, 2), release: rrand(0, 5) + 0.5, cutoff_slide: rrand(0, 5), cutoff: rrand(60, 100), pan: rrand(-1, 1), pan_slide: 1
    control s, pan: rrand(-1, 1), cutoff: rrand(60, 110)
    sleep rrand(0.5, 4)
  end
end

define :echoes do |num, tonics, co=100, res=0.9, amp=1|
  num.times do
    play chord(tonics.choose, :minor).choose, res: res, cutoff: rrand(co - 20, co + 20), amp: 0.5 * amp, attack: 0, release: rrand(0.5, 1.5), pan: rrand(-0.7, 0.7)
    sleep [0.25, 0.5, 0.5, 0.5, 1, 1].choose
  end
end

define :bd do
  cue :in_relentless_cycles
  16.times do
    sample :bd_haus, amp: 4, cutoff: 100
    sleep 0.5
  end
  cue :winding_everywhichway
  2.times do
    2.times do
      sample :bd_haus, amp: 4, cutoff: 100
      sleep 0.25
    end
    sample :ambi_lunar_land
    sleep 0.25
  end
end

define :drums do |level, b_level=1, rand_cf=false|
  synth :fm, note: :e2, release: 0.1, amp: b_level * 3, cutoff: 130
  co = rand_cf ? rrand(110, 130) : 130
  a  = rand_cf ? rrand(0.3, 0.5) : 0.6
  n  = rand_cf ? :bnoise         : :noise
  synth :noise, release: 0.05, cutoff: co, res: 0.95, amp: a if level > 0
  sample :elec_blip, amp: 2, rate: 2, pan: rrand(-0.8, 0.8) if level > 1
  sleep 1
end

define :synths do |s_name, co, n=:e2|
  use_synth s_name
  use_transpose 0
  use_synth_defaults detune: [12,24].choose, amp: 1, cutoff: co, pulse_width: 0.12, attack: rrand(0.2, 0.5), release: 0.5 ,  mod_phase: 0.25, mod_invert_wave: 1

  play :e1, mod_range: [7, 12].choose, pan: rrand(-1, 1)
  sleep 0.125

  play :e3, mod_range: [7, 12].choose, pan: rrand(-1, 1)
  sleep [0.25, 0.5].choose

  play n, mod_range: 12, pan: rrand(-1, 1)
  sleep 0.5

  play chord(:e2, :minor).choose, mod_range: 12, pan: rrand(-1, 1)
  sleep 0.25
end

define :play_synths do
  with_fx :reverb do |r|
    with_fx :echo, phase: 0.25 do |e|
      synths = [:mod_pulse, :mod_saw, :mod_dsaw, :mod_dsaw, :mod_dsaw, :mod_dsaw]
      cutoffs = [108, 78, 88, 98]
      synth = synths.rotate!.first
      4.times do |t|
        puts shuffle("0" * (30 - t) + ("1" * t)) unless t == 0
        co = cutoffs.rotate!.first + (t * 2)
        7.times do
          n = chord([:e2, :e3, :e4, :e5][t], :minor).choose
          synths(synth, co, n)
        end
        sleep 2
      end
      sleep 1
      cue :within
    end
  end
end

define :binary_celebration do |n=1, st=1|
  in_thread do
    n.times do
      puts (0..30).map{|_| ["0", "1"].choose}.join
      sleep st
    end
  end
end

puts 'Introduction'
puts 'The Curved Ebb of Carpentry'
sleep 2

cue :oceans
at [7, 12], [:crash, :within_oceans] do |m|
  cue m
end

uncomment do
  use_random_seed 1000
  with_bpm 45 do
    with_fx :reverb do
      with_fx(:echo, delay: 0.5, decay: 4) do
        in_thread do
          use_random_seed 2
          ocean 5
          ocean 1, 0.5
          ocean 1, 0.25
        end
        sleep 10
        use_random_seed 1200
        echoes(5, [:b1, :b2, :e1, :e2, :b3, :e3])
        cue :a_distant_object
        echoes(5, [:b1, :e1, :e2, :e3])
        cue :breathes_time
        in_thread do
          echoes(5, [:e1, :e2, :e3])
        end
        use_synth :tb303
        echoes(1, [:e1, :e2, :e3], 60, 0.9, 0.5)
        echoes(1, [:e1, :e2, :e3], 62)
        echoes(1, [:e1, :e2, :e3], 64, 0.97)
        echoes(1, [:e1, :e2, :e3], 66)
        echoes(1, [:e1, :e2, :e3], 68)
        cue :liminality_holds_fast
        echoes(4, [:b1, :e1, :e2, :b3, :e3], 80)
        echoes(1, [:b1, :b2, :e1, :e2, :b3, :e3], 85,  0.98)
        cue :within_reach
        echoes(5, [:e1, :b2], 90)
        cue :as_it_unfolds
        in_thread do
          echoes(5, [:e1], 90)
        end
      end
    end
  end
end


in_thread(name: :bassdrums) do
  use_random_seed 0
  sleep 22
  3.times do
    bd
  end
  sleep 28
  live_loop :bd do
    bd
  end
end

in_thread(name: :drums) do
  use_random_seed 0
  level = -1
  with_fx :echo do |e|
    sleep 2
    drums -1, 0.1
    drums -1, 0.2
    drums -1, 0.4
    drums -1, 0.7
    puts "Part 2"
    puts "Inside the Machine"
    3.times do
      8.times do
        drums level, 0.8
      end
      6.times do
        drums(level)
      end

      sleep 1
      level += 1
    end
    sleep 4
    cue :dreams
    8.times do
      drums 1, 1, true
    end

    10.times do
      m = choose [shuffle(:within_dreams), :within_dreams, :dreams_within]
      cue m
      drums 2, 1, true
    end

    6.times do
      m = choose [shuffle("within") + "_dreams", :within_dreams.shuffle, "dreams_" + shuffle("within")]
      cue m
      drums 2
    end

    live_loop :drums do
      8.times do |i|
        drums 1
      end

      16.times do |i|
        cue " " * rand_i(32)
        at 1 do
          cue "  " * i
        end
        drums 2
      end
    end
  end
end

in_thread name: :synths do
  use_random_seed 0
  sleep 12
  cue :the_flow_of_logic
  play_synths
end

in_thread do
  use_random_seed 0
  sync :within
  puts "Part 3"
  puts "Reality A"
  sleep 12
  use_synth_defaults phase: 0.5, res: 0.5, cutoff: 80, release: 3.3, wave: 1

  2.times do
    [80, 90, 100, 110].each do |cf|
      use_merged_synth_defaults cutoff: cf
      puts "1" * 30
      synth :zawa, note: :e2, phase: 0.25
      synth :zawa, note: :a1
      sleep 3
    end
    4.times do |t|
      binary_celebration(6, 0.5)
      synth :zawa, note: :e2, phase: 0.25, res: rrand(0.8, 0.9), cutoff: [100, 105, 110, 115][t]
      sleep 3
    end
  end

  puts 'Part n'
  puts 'The Observer becomes the Observed'
  # Your turn...
end