# Haunted
# Coded by Sam Aaron
live_loop :haunted do
sample :perc_bell, rate: rrand(-1.5, 1.5)
sleep rrand(0.1, 2)
end
# Fm Noise
# Coded by Sam Aaron
use_synth :fm
live_loop :sci_fi do
p = play (chord :Eb3, :minor).choose - [0, 12, -12].choose, divisor: 0.01, div_slide: rrand(0, 10), depth: rrand(0.001, 2), attack: 0.01, release: rrand(0, 5), amp: 0.5
control p, divisor: rrand(0.001, 50)
sleep [0.5, 1, 2].choose
end
# Ocean
# Coded by Sam Aaron
with_fx :reverb, mix: 0.5 do
live_loop :oceans do
s = synth [:bnoise, :cnoise, :gnoise].choose, amp: rrand(0.5, 1.5), attack: rrand(0, 4), sustain: rrand(0, 2), release: rrand(1, 5), cutoff_slide: rrand(0, 5), cutoff: rrand(60, 100), pan: rrand(-1, 1), pan_slide: rrand(1, 5), amp: rrand(0.5, 1)
control s, pan: rrand(-1, 1), cutoff: rrand(60, 110)
sleep rrand(2, 4)
end
end
# Filtered Dnb
# Coded by Sam Aaron
use_sample_bpm :loop_amen
with_fx :rlpf, cutoff: 10, cutoff_slide: 4 do |c|
live_loop :dnb do
sample :bass_dnb_f, amp: 5
sample :loop_amen, amp: 5
sleep 1
control c, cutoff: rrand(40, 120), cutoff_slide: rrand(1, 4)
end
end
# Chord Inversions
# Coded by Adrian Cheater
# (in a single tweet)
# https://twitter.com/wpgFactoid/status/666692596605976576
[1, 3, 6, 4].each do |d|
(range -3, 3).each do |i|
play_chord (chord_degree d, :c, :major, 3, invert: i)
sleep 0.25
end
end
# Ambient Experiment
# Coded by Darin Wilson
#
# The piece consists of three long loops, each of which
# plays one of two randomly selected pitches. Each note
# has different attack, release and sleep values, so that
# they move in and out of phase with each other. This can
# play for quite awhile without repeating itself :)
use_synth :hollow
with_fx :reverb, mix: 0.7 do
live_loop :note1 do
play choose([:D4,:E4]), attack: 6, release: 6
sleep 8
end
live_loop :note2 do
play choose([:Fs4,:G4]), attack: 4, release: 5
sleep 10
end
live_loop :note3 do
play choose([:A4, :Cs5]), attack: 5, release: 5
sleep 11
end
end
# Reich Phase
# Steve Reich's Piano Phase
# See: https://en.wikipedia.org/wiki/Piano_Phase
# use_synth :piano
notes = (ring :E4, :Fs4, :B4, :Cs5, :D5, :Fs4, :E4, :Cs5, :B4, :Fs4, :D5, :Cs5)
live_loop :slow do
play notes.tick, release: 0.1
sleep 0.3
end
live_loop :faster do
play notes.tick, release: 0.1
sleep 0.295
end
# Jungle
# Coded by Sam Aaron
use_bpm 50
with_fx :lpf, cutoff: 90 do
with_fx :reverb, mix: 0.5 do
with_fx :compressor, pre_amp: 40 do
with_fx :distortion, distort: 0.4 do
live_loop :jungle do
use_random_seed 667
4.times do
sample :loop_amen, beat_stretch: 1, rate: [1, 1, 1, -1].choose / 2.0, finish: 0.5, amp: 0.5
sample :loop_amen, beat_stretch: 1
sleep 1
end
end
end
end
end
end
# Idm Breakbeat
# Coded by Sam Aaron
live_loop :idm_bb do
n = [1,2,4,8,16].choose
sample :drum_heavy_kick, amp: 2
sample :ambi_drone, rate: [0.25, 0.5, 0.125, 1].choose, amp: 0.25 if one_in(8)
sample :ambi_lunar_land, rate: [0.5, 0.125, 1, -1, -0.5].choose, amp: 0.25 if one_in(8)
sample :loop_amen, attack: 0, release: 0.05, start: 1 - (1.0 / n), rate: [1,1,1,1,1,1,-1].choose
sleep sample_duration(:loop_amen) / n
end
# Compus Beats
# Coded by Sam Aaron
use_sample_bpm :loop_compus, num_beats: 4
live_loop :loopr do
sample :loop_compus, rate: [0.5, 1, 1, 1, 1, 2].choose unless one_in(10)
sleep 4
end
live_loop :bass do
sample :bass_voxy_c, amp: rrand(0.1, 0.2), rate: [0.5, 0.5, 1, 1,2,4].choose if one_in(4)
use_synth :mod_pulse
use_synth_defaults mod_invert_wave: 1
play :C1, mod_range: 12, amp: rrand(0.5, 1), mod_phase: [0.25, 0.5, 1].choose, release: 1, cutoff: rrand(50, 90)
play :C2, mod_range: [24, 36, 34].choose, amp: 0.35, mod_phase: 0.25, release: 2, cutoff: 60, pulse_width: rand
sleep 1
end
# Ambient
# Coded by Sam Aaron
load_samples(sample_names :ambi)
sleep 2
with_fx :reverb, mix: 0.8 do
live_loop :foo do
# try changing the sp_ vars..
sp_name = choose sample_names :ambi
# sp_name = choose sample_names :drum
sp_time = [1, 2].choose
#sp_time = 0.5
sp_rate = 1
#sp_rate = 4
s = sample sp_name, cutoff: rrand(70, 130), rate: sp_rate * choose([0.5, 1]), pan: rrand(-1, 1), pan_slide: sp_time
control s, pan: rrand(-1, 1)
sleep sp_time
end
end
# Echo Drama
# Coded by Sam Aaron
use_synth :tb303
use_bpm 45
use_random_seed 3
use_debug false
with_fx :reverb do
with_fx(:echo, delay: 0.5, decay: 4) do
live_loop :echoes do
play chord([:b1, :b2, :e1, :e2, :b3, :e3].choose, :minor).choose, cutoff: rrand(40, 100), amp: 0.5, attack: 0, release: rrand(1, 2), cutoff_max: 110
sleep [0.25, 0.5, 0.5, 0.5, 1, 1].choose
end
end
end
# Acid
# Coded by Sam Aaron
use_debug false
load_sample :bd_fat
8.times do
sample :bd_fat, amp: (line 0, 5, steps: 8).tick
sleep 0.5
end
live_loop :drums do
sample :bd_fat, amp: 5
sleep 0.5
end
live_loop :acid do
cue :foo
4.times do |i|
use_random_seed 667
16.times do
use_synth :tb303
play chord(:e3, :minor).choose, attack: 0, release: 0.1, cutoff: rrand_i(50, 90) + i * 10
sleep 0.125
end
end
cue :bar
32.times do |i|
use_synth :tb303
play chord(:a3, :minor).choose, attack: 0, release: 0.05, cutoff: rrand_i(70, 98) + i, res: rrand(0.9, 0.95)
sleep 0.125
end
cue :baz
with_fx :reverb, mix: 0.3 do |r|
32.times do |m|
control r, mix: 0.3 + (0.5 * (m.to_f / 32.0)) unless m == 0 if m % 8 == 0
use_synth :prophet
play chord(:e3, :minor).choose, attack: 0, release: 0.08, cutoff: rrand_i(110, 130)
sleep 0.125
end
end
cue :quux
in_thread do
use_random_seed 668
with_fx :echo, phase: 0.125 do
16.times do
use_synth :tb303
play chord(:e3, :minor).choose, attack: 0, release: 0.1, cutoff: rrand(50, 100)
sleep 0.25
end
end
end
sleep 4
end
# Wob Rhyth
# Coded by Sam Aaron
use_debug false
with_fx :reverb do
live_loop :choral do
r = (ring 0.5, 1.0/3, 3.0/5).choose
cue :choir, rate: r
8.times do
sample :ambi_choir, rate: r, pan: rrand(-1, 1)
sleep 0.5
end
end
end
live_loop :wub_wub do
with_fx :wobble, phase: 2, reps: 16 do |w|
with_fx :echo, mix: 0.6 do
sample :drum_heavy_kick
sample :bass_hit_c, rate: 0.8, amp: 0.4
sleep 1
## try changing the wobble's phase duration:
# control w, phase: (ring 0.5, 1, 2).choose
end
end
end
# Tron Bike
# Coded by Sam Aaron
use_random_seed 10
notes = (ring :b1, :b2, :e1, :e2, :b3, :e3)
live_loop :tron do
with_synth :dsaw do
with_fx(:slicer, phase: [0.25,0.125].choose) do
with_fx(:reverb, room: 0.5, mix: 0.3) do
n1 = (chord notes.choose, :minor).choose
n2 = (chord notes.choose, :minor).choose
p = play n1, amp: 2, release: 8, note_slide: 4, cutoff: 30, cutoff_slide: 4, detune: rrand(0, 0.2)
control p, note: n2, cutoff: rrand(80, 120)
end
end
end
sleep 8
end
# Driving Pulse
# Coded by Sam Aaron
load_sample :drum_heavy_kick
live_loop :drums do
sample :drum_heavy_kick, rate: 0.75
sleep 0.5
sample :drum_heavy_kick
sleep 0.5
end
live_loop :synths do
use_synth :mod_pulse
use_synth_defaults amp: 1, mod_range: 15, cutoff: 80, pulse_width: 0.2, attack: 0.03, release: 0.6, mod_phase: 0.25, mod_invert_wave: 1
play 30
sleep 0.25
play 38
sleep 0.25
end
# Rerezzed
# Coded by Sam Aaron
use_debug false
notes = (scale :e1, :minor_pentatonic, num_octaves: 2).shuffle
live_loop :rerezzed do
tick_reset
t = 0.04
sleep -t
with_fx :bitcrusher do
s = synth :dsaw, note: :e3, sustain: 8, note_slide: t, release: 0
64.times do
sleep 0.125
control s, note: notes.tick
end
end
sleep t
end
live_loop :industry do
sample :loop_industrial, beat_stretch: 1
sleep 1
end
live_loop :drive do
sample :bd_haus, amp: 3
sleep 0.5
end
# Bach
# Bach Minuet in G
#
# Coded by Robin Newman
use_bpm 60
use_synth_defaults release: 0.5, amp: 0.7, cutoff: 90
use_synth :beep
## Each section of the minuet is repeated
2.times do
## First start a thread for the first 8 bars of the bass left hand part
in_thread do
play_chord [55,59]#b1
sleep 1
play_pattern_timed [57],[0.5]
play_pattern_timed [59],[1.5] #b2
play_pattern_timed [60],[1.5] #b3
play_pattern_timed [59],[1.5] #b4
play_pattern_timed [57],[1.5] #b5
play_pattern_timed [55],[1.5] #b6
play_pattern_timed [62,59,55],[0.5] #b7
play_pattern_timed [62],[0.5] #b8
play_pattern_timed [50,60,59,57],[0.25]
end
## Play concurrently the first 8 bars of the right hand part
play_pattern_timed [74],[0.5]#b1
play_pattern_timed [67,69,71,72],[0.25]
play_pattern_timed [74,67,67],[0.5]#b2
play_pattern_timed [76],[0.5]#b3
play_pattern_timed [72,74,76,78],[0.25]
play_pattern_timed [79,67,67],[0.5]#b4
play_pattern_timed [72],[0.5] #b5
play_pattern_timed [74,72,71,69],[0.25]
play_pattern_timed [71],[0.5] #b6
play_pattern_timed [72,71,69,67],[0.25]
play_pattern_timed [66],[0.5] #b7
play_pattern_timed [67,69,71,67],[0.25]
play_pattern_timed [71,69],[0.5,1] #b8
## Start a new thread for bars 9-16 of the left hand part
in_thread do
play_chord [55,59]#b9=b1
sleep 1
play 57
sleep 0.5
play_pattern_timed [55,59,55],[0.5] #b10
play_pattern_timed [60],[1.5] #b11=b3
play_pattern_timed [59,60,59,57,5],[0.5,0.25,0.25,0.25,0.25] #b12=b4]
play_pattern_timed [57,54],[1,0.5] #b13
play_pattern_timed [55,59],[1,0.5] #b14
play_pattern_timed [60,62,50],[0.5] #b15
play_pattern_timed [55,43],[1,0.5] #b16
end
## Play concurrently bars 9-16 of the right hand part the first six
## bars repeat bars 1-6
play_pattern_timed [74],[0.5]#b9 = b1
play_pattern_timed [67,69,71,72],[0.25]
play_pattern_timed [74,67,67],[0.5]#b10=b2
play_pattern_timed [76],[0.5]#b11=b3
play_pattern_timed [72,74,76,78],[0.25]
play_pattern_timed [79,67,67],[0.5]#b12=b4
play_pattern_timed [72],[0.5] #b13=b5
play_pattern_timed [74,72,71,69],[0.25]
play_pattern_timed [71],[0.5] #b14=b6
play_pattern_timed [72,71,69,67],[0.25]
play_pattern_timed [69],[0.5] #b15
play_pattern_timed [71,69,67,66],[0.25]
play_pattern_timed [67],[1.5] #b16
end
## ==========second section starts here======
## The second section is also repeated
2.times do
## Start a thread for bars 17-24 of the left hand part
in_thread do
play_pattern_timed [55],[1.5] #b17
play_pattern_timed [54],[1.5] #b18
play_pattern_timed [52,54,52],[0.5] #b19
play_pattern_timed [57,45],[1,0.5] #b20
play_pattern_timed [57],[1.5] #b21
play_pattern_timed [59,62,61],[0.5] #b22
play_pattern_timed [62,54,57],[0.5] #b23
play_pattern_timed [62,50,60],[0.5] #b24
end
## Play bars 17 to 24 of the right hand concurrently with the left
## hand thread
play_pattern_timed [83],[0.5] #b17
play_pattern_timed [79,81,83,79],[0.25]
play_pattern_timed [81],[0.5] #b18
play_pattern_timed [74,76,78,74],[0.25]
play_pattern_timed [79],[0.5] #b19
play_pattern_timed [76,78,79,74],[0.25]
play_pattern_timed [73,71,73,69],[0.5,0.25,0.25,0.5] #b20
play_pattern_timed [69,71,73,74,76,78],[0.25] #b21
play_pattern_timed [79,78,76],[0.5] #b22
play_pattern_timed [78,69,73],[0.5] #b23
play 74 #b24
sleep 1.5
## Start a new thread for bars 25-32 of the left hand part
in_thread do
play_pattern_timed [59,62,59],[0.5] #b25
play_pattern_timed [60,64,60],[0.5] #b26
play_pattern_timed [59,57,55],[0.5] #b27
play 62 #b28
sleep 1.5 #includes a rest
play_pattern_timed [50,54],[1,0.5] #b29
play_pattern_timed [52,55,54],[0.5] #b30
play_pattern_timed [55,47,50],[0.5] #b31
play_pattern_timed [55,50,43],[0.5] #b32
end
## Play bars 25-32 of the right hand part concurrently with the left
## hand thread
play_pattern_timed [74,67,66,67],[0.5,0.25,0.25,0.5] #b25
play_pattern_timed [76,67,66,67],[0.5,0.25,0.25,0.5] #b26
play_pattern_timed [74,72,71],[0.5] #b27
play_pattern_timed [69,67,66,67,69],[0.25,0.25,0.25,0.25,0.5] #b28
play_pattern_timed [62,64,66,67,69,71],[0.25] #b29
play_pattern_timed [72,71,69],[0.5] #b30
play_pattern_timed [71,74,67,66],[0.25,0.25,0.5,0.5] #b31
play_chord [67,59] #b32
sleep 1.5
end
# Square Skit
# Coded by Sam Aaron
use_debug false
live_loop :skit do
with_fx :slicer, phase: 1, invert_wave: 1, wave: 0 do
with_fx :slicer, wave: 0, phase: 0.25 do
sample :loop_mika, rate: 1, amp: 2
end
sleep 8
end
end
live_loop :foo, auto_cue: false do
tick(:note) if factor? tick, 4
use_synth :square
density 2 do
play (knit :c2, 2, :e1, 1, :f3, 1).look(:note), release: 0, attack: 0.25, amp: 1, cutoff: rrand_i(70, 130)
sleep 0.5
end
end
live_loop :kik, auto_cue: false do
density 1 do
sample :bd_haus, amp: 2
sleep 0.5
end
end
live_loop :piano, auto_cue: false do
sleep 4
with_fx :slicer, phase: 0.25, wave: 1 do
sleep 4
sample :ambi_piano, amp: 2
end
end
# Monday Blues
# Coded by Sam Aaron
use_debug false
load_samples [:drum_heavy_kick, :drum_snare_soft]
live_loop :drums do
puts "slow drums"
6.times do
sample :drum_heavy_kick, rate: 0.8
sleep 0.5
end
puts "fast drums"
8.times do
sample :drum_heavy_kick, rate: 0.8
sleep 0.125
end
end
live_loop :synths, delay: 6 do
puts "how does it feel?"
use_synth :mod_saw
use_synth_defaults amp: 0.5, attack: 0, sustain: 1, release: 0.25, mod_range: 12, mod_phase: 0.5, mod_invert_wave: 1
notes = (ring :F, :C, :D, :D, :G, :C, :D, :D)
notes.each do |n|
tick
play note(n, octave: 1), cutoff: (line 90, 130, steps: 16).look
play note(n, octave: 2), cutoff: (line 90, 130, steps: 32).look
sleep 1
end
end
live_loop :snare, delay: 12.5 do
sample :drum_snare_soft
sleep 1
end
# Time Machine
# Coded by Sam Aaron
use_debug false
live_loop :time do
synth :tb303, release: 8, note: :e1, cutoff: (range 90, 60, -10).tick
sleep 8
end
live_loop :machine do
sample :loop_garzul, rate: (knit 1, 3, -1, 1).tick
sleep 8
end
live_loop :vortex, auto_cue: false do
use_synth [:pulse, :beep].choose
sleep 0.125 / 2
play scale(:e1, :minor_pentatonic).tick, attack: 0.125, release: 0, amp: 2, cutoff: (ring 70, 90, 100, 130).look
sleep 0.125 / 2
end
live_loop :moon_bass, auto_cue: false do
sample :bd_haus, amp: 1.5
sleep 0.5
end
# Shufflit
# Coded by Sam Aaron
use_debug false
use_random_seed 667
load_sample :ambi_lunar_land
sleep 1
live_loop :travelling do
use_synth :beep
notes = scale(:e3, :minor_pentatonic, num_octaves: 1)
use_random_seed 679
tick_reset_all
with_fx :echo, phase: 0.125, mix: 0.4, reps: 16 do
sleep 0.25
play notes.choose, attack: 0, release: 0.1, pan: (range -1, 1, step: 0.125).tick, amp: rrand(2, 2.5)
end
end
live_loop :comet, auto_cue: false do
if one_in 4
sample :ambi_lunar_land
puts :comet_landing
end
sleep 8
end
live_loop :shuff, auto_cue: false do
with_fx :hpf, cutoff: 10, reps: 8 do
tick
sleep 0.25
sample :bd_tek, amp: factor?(look, 8) ? 6 : 4
sleep 0.25
use_synth :tb303
use_synth_defaults cutoff_attack: 1, cutoff_release: 0, env_curve: 2
play (knit :e2, 24, :c2, 8).look, release: 1.5, cutoff: (range 70, 90).look, amp: 2 if factor?(look, 2)
sample :sn_dub, rate: -1, sustain: 0, release: (knit 0.05, 3, 0.5, 1).look
end
end
# Tilburg 2
# Coded by Sam Aaron
use_debug false
load_samples :guit_em9, :bd_haus
live_loop :low do
tick
synth :zawa, wave: 1, phase: 0.25, release: 5, note: (knit :e1, 12, :c1, 4).look, cutoff: (line 60, 120, steps: 6).look
sleep 4
end
with_fx :reverb, room: 1 do
live_loop :lands, auto_cue: false do
use_synth :dsaw
use_random_seed 310003
ns = (scale :e2, :minor_pentatonic, num_octaves: 4).take(4)
16.times do
play ns.choose, detune: 12, release: 0.1, amp: 2, amp: rand + 0.5, cutoff: rrand(70, 120), amp: 2
sleep 0.125
end
end
end
live_loop :fietsen do
sleep 0.25
sample :guit_em9, rate: -1
sleep 7.75
end
live_loop :tijd do
sample :bd_haus, amp: 2.5, cutoff: 100
sleep 0.5
end
live_loop :ind do
sample :loop_industrial, beat_stretch: 1
sleep 1
end
# Blip Rhythm
# Coded by Sam Aaron
load_samples [:drum_heavy_kick, :elec_plip, :elec_blip]
use_bpm 100
use_random_seed 100
with_fx :reverb, mix: 0.6, room: 0.8 do
with_fx :echo, room: 0.8, decay: 8, phase: 1, mix: 0.4 do
live_loop :blip do
n = [:e2, :e2, :a3].choose
with_synth :dsaw do
with_transpose -12 do
in_thread do
2.times do
play n, attack: 0.6, release: 0.8, detune: rrand(0, 0.1), cutoff: rrand(80, 120)
sleep 3
end
end
end
end
sleep 4
with_synth :tri do
play chord(n, :m7), amp: 5, release: 0.8
end
sleep 2
end
end
end
with_fx :echo, room: 0.8, decay: 8, phase: 0.25, mix: 0.4 do
live_loop :rhythm do
sample :drum_heavy_kick, amp: 0.5
sample :elec_plip, rate: [0.5, 2, 1, 4].choose * [1, 2, 3, 10].choose, amp: 0.6
sleep 2
end
end
# Blimp Zones
# Coded by Sam Aaron
use_debug false
use_random_seed 667
load_sample :ambi_lunar_land
sleep 1
live_loop :foo do
with_fx :reverb, kill_delay: 0.2, room: 0.3 do
4.times do
use_random_seed 4000
8.times do
sleep 0.25
play chord(:e3, :m7).choose, release: 0.1, pan: rrand(-1, 1, res: 0.9), amp: 1
end
end
end
end
live_loop :bar, auto_cue: false do
if rand < 0.25
sample :ambi_lunar_land
puts :comet_landing
end
sleep 8
end
live_loop :baz, auto_cue: false do
tick
sleep 0.25
cue :beat, count: look
sample :bd_haus, amp: factor?(look, 8) ? 3 : 2
sleep 0.25
use_synth :fm
play :e2, release: 1, amp: 1 if factor?(look, 4)
synth :noise, release: 0.051, amp: 0.5
end
# Cloud Beat
# Coded by SonicPit
#
# Taken from "Beats basteln wie die Großen"
# c't 13/2017
# Note: requires a powerful machine to run smoothly.
use_bpm 100
# HISS
live_loop :hiss_loop do
sample :vinyl_hiss, amp: 2
sleep sample_duration :vinyl_hiss
end
# HIHAT
define :hihat do
use_synth :pnoise
with_fx :hpf, cutoff: 120 do
play release: 0.01, amp: 13
end
end
live_loop :hihat_loop do
divisors = ring 2, 4, 2, 2, 2, 2, 2, 6
divisors.tick.times do
hihat
sleep 1.0 / divisors.look
end
end
# SNARE
live_loop :snare_loop do
sleep ring(2.5, 3)[tick]
with_fx :lpf, cutoff: 100 do
sample :sn_dub, sustain: 0, release: 0.05, amp: 3
end
sleep ring(1.5, 1)[look]
end
# BASSDRUM
define :bassdrum do |note1, duration, note2 = note1|
use_synth :sine
with_fx :hpf, cutoff: 100 do
play note1 + 24, amp: 40, release: 0.01
end
with_fx :distortion, distort: 0.1, mix: 0.3 do
with_fx :lpf, cutoff: 26 do
with_fx :hpf, cutoff: 55 do
bass = play note1, amp: 85, release: duration, note_slide: duration
control bass, note: note2
end
end
end
sleep duration
end
live_loop :bassdrum_schleife do
bassdrum 36, 1.5
if bools(0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0)[tick]
bassdrum 36, 0.5, 40
bassdrum 38, 1, 10
else
bassdrum 36, 1.5
end
bassdrum 36, 1.0, ring(10, 10, 10, 40)[look]
end
# CHORD CONTROL
# This part provides two rings called "chord_high" and "chord_low".
# They always contain the "permitted" notes in order that everything will be in tune.
# You can use them in other live loops to select notes.
chord_1 = chord :c4, :maj9, num_octaves: 2
chord_2 = chord :es4, :maj9, num_octaves: 2
chord_3 = chord :b3, :maj9, num_octaves: 2
chord_4 = chord :d4, :maj9, num_octaves: 2
chord_low_1 = chord :c2, :maj9
chord_low_2 = chord :es2, :maj9
chord_low_3 = chord :b1, :maj9
chord_low_4 = chord :d2, :maj9
chord_high = chord_1
chord_low = chord_low_1
live_loop :chord_selector, delay: -0.5 do
chord_high = (knit(chord_1, 2, chord_2, 2, chord_3, 4,chord_4, 4)).tick
chord_low = (knit(chord_low_1, 2, chord_low_2, 2, chord_low_3, 4, chord_low_4, 4)).look
sleep 8
end
# SPHERES
define :chord_player do |the_chord|
use_synth :blade
the_chord.each do |note|
play note, attack: rand(4), release: rand(6..8), cutoff: rand(50..85), vibrato_rate: rand(0.01..2), amp: 0.55
end
end
with_fx :reverb, room: 0.99, mix: 0.7 do
live_loop :chord_loop do
chord_player chord_high.pick(6)
chord_player chord_low.take(3)
sleep 8
end
end
# Coded by Pit Noack
# supported by
# Alexander Degraf
# Astrid Hagenguth
# Enrico Mercaldi
# http://www.maschinennah.de/
# mail@pitnoack.de
# Sonic Dreams
# rand-seed-ver 33
#
# Coded by Sam Aaron
#
# Video: https://vimeo.com/110416910
use_debug false
load_samples [:bd_haus, :elec_blip, :ambi_lunar_land]
define :ocean do |num, amp_mul=1|
num.times do
s = synth [:bnoise, :cnoise, :gnoise].choose, amp: rrand(0.5, 1.5) * amp_mul, attack: rrand(0, 1), sustain: rrand(0, 2), release: rrand(0, 5) + 0.5, cutoff_slide: rrand(0, 5), cutoff: rrand(60, 100), pan: rrand(-1, 1), pan_slide: 1
control s, pan: rrand(-1, 1), cutoff: rrand(60, 110)
sleep rrand(0.5, 4)
end
end
define :echoes do |num, tonics, co=100, res=0.9, amp=1|
num.times do
play chord(tonics.choose, :minor).choose, res: res, cutoff: rrand(co - 20, co + 20), amp: 0.5 * amp, attack: 0, release: rrand(0.5, 1.5), pan: rrand(-0.7, 0.7)
sleep [0.25, 0.5, 0.5, 0.5, 1, 1].choose
end
end
define :bd do
cue :in_relentless_cycles
16.times do
sample :bd_haus, amp: 4, cutoff: 100
sleep 0.5
end
cue :winding_everywhichway
2.times do
2.times do
sample :bd_haus, amp: 4, cutoff: 100
sleep 0.25
end
sample :ambi_lunar_land
sleep 0.25
end
end
define :drums do |level, b_level=1, rand_cf=false|
synth :fm, note: :e2, release: 0.1, amp: b_level * 3, cutoff: 130
co = rand_cf ? rrand(110, 130) : 130
a = rand_cf ? rrand(0.3, 0.5) : 0.6
n = rand_cf ? :bnoise : :noise
synth :noise, release: 0.05, cutoff: co, res: 0.95, amp: a if level > 0
sample :elec_blip, amp: 2, rate: 2, pan: rrand(-0.8, 0.8) if level > 1
sleep 1
end
define :synths do |s_name, co, n=:e2|
use_synth s_name
use_transpose 0
use_synth_defaults detune: [12,24].choose, amp: 1, cutoff: co, pulse_width: 0.12, attack: rrand(0.2, 0.5), release: 0.5 , mod_phase: 0.25, mod_invert_wave: 1
play :e1, mod_range: [7, 12].choose, pan: rrand(-1, 1)
sleep 0.125
play :e3, mod_range: [7, 12].choose, pan: rrand(-1, 1)
sleep [0.25, 0.5].choose
play n, mod_range: 12, pan: rrand(-1, 1)
sleep 0.5
play chord(:e2, :minor).choose, mod_range: 12, pan: rrand(-1, 1)
sleep 0.25
end
define :play_synths do
with_fx :reverb do |r|
with_fx :echo, phase: 0.25 do |e|
synths = [:mod_pulse, :mod_saw, :mod_dsaw, :mod_dsaw, :mod_dsaw, :mod_dsaw]
cutoffs = [108, 78, 88, 98]
synth = synths.rotate!.first
4.times do |t|
puts shuffle("0" * (30 - t) + ("1" * t)) unless t == 0
co = cutoffs.rotate!.first + (t * 2)
7.times do
n = chord([:e2, :e3, :e4, :e5][t], :minor).choose
synths(synth, co, n)
end
sleep 2
end
sleep 1
cue :within
end
end
end
define :binary_celebration do |n=1, st=1|
in_thread do
n.times do
puts (0..30).map{|_| ["0", "1"].choose}.join
sleep st
end
end
end
puts 'Introduction'
puts 'The Curved Ebb of Carpentry'
sleep 2
cue :oceans
at [7, 12], [:crash, :within_oceans] do |m|
cue m
end
uncomment do
use_random_seed 1000
with_bpm 45 do
with_fx :reverb do
with_fx(:echo, delay: 0.5, decay: 4) do
in_thread do
use_random_seed 2
ocean 5
ocean 1, 0.5
ocean 1, 0.25
end
sleep 10
use_random_seed 1200
echoes(5, [:b1, :b2, :e1, :e2, :b3, :e3])
cue :a_distant_object
echoes(5, [:b1, :e1, :e2, :e3])
cue :breathes_time
in_thread do
echoes(5, [:e1, :e2, :e3])
end
use_synth :tb303
echoes(1, [:e1, :e2, :e3], 60, 0.9, 0.5)
echoes(1, [:e1, :e2, :e3], 62)
echoes(1, [:e1, :e2, :e3], 64, 0.97)
echoes(1, [:e1, :e2, :e3], 66)
echoes(1, [:e1, :e2, :e3], 68)
cue :liminality_holds_fast
echoes(4, [:b1, :e1, :e2, :b3, :e3], 80)
echoes(1, [:b1, :b2, :e1, :e2, :b3, :e3], 85, 0.98)
cue :within_reach
echoes(5, [:e1, :b2], 90)
cue :as_it_unfolds
in_thread do
echoes(5, [:e1], 90)
end
end
end
end
end
in_thread(name: :bassdrums) do
use_random_seed 0
sleep 22
3.times do
bd
end
sleep 28
live_loop :bd do
bd
end
end
in_thread(name: :drums) do
use_random_seed 0
level = -1
with_fx :echo do |e|
sleep 2
drums -1, 0.1
drums -1, 0.2
drums -1, 0.4
drums -1, 0.7
puts "Part 2"
puts "Inside the Machine"
3.times do
8.times do
drums level, 0.8
end
6.times do
drums(level)
end
sleep 1
level += 1
end
sleep 4
cue :dreams
8.times do
drums 1, 1, true
end
10.times do
m = choose [shuffle(:within_dreams), :within_dreams, :dreams_within]
cue m
drums 2, 1, true
end
6.times do
m = choose [shuffle("within") + "_dreams", :within_dreams.shuffle, "dreams_" + shuffle("within")]
cue m
drums 2
end
live_loop :drums do
8.times do |i|
drums 1
end
16.times do |i|
cue " " * rand_i(32)
at 1 do
cue " " * i
end
drums 2
end
end
end
end
in_thread name: :synths do
use_random_seed 0
sleep 12
cue :the_flow_of_logic
play_synths
end
in_thread do
use_random_seed 0
sync :within
puts "Part 3"
puts "Reality A"
sleep 12
use_synth_defaults phase: 0.5, res: 0.5, cutoff: 80, release: 3.3, wave: 1
2.times do
[80, 90, 100, 110].each do |cf|
use_merged_synth_defaults cutoff: cf
puts "1" * 30
synth :zawa, note: :e2, phase: 0.25
synth :zawa, note: :a1
sleep 3
end
4.times do |t|
binary_celebration(6, 0.5)
synth :zawa, note: :e2, phase: 0.25, res: rrand(0.8, 0.9), cutoff: [100, 105, 110, 115][t]
sleep 3
end
end
puts 'Part n'
puts 'The Observer becomes the Observed'
# Your turn...
end